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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (UNREGISTERED VERSION)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AddIntServer + VERTB strangeness
- Date: 21 Mar 1996 23:43:05 GMT
- Organization: Internet Online Services
- Message-ID: <1011.6654T1057T1918@gramercy.ios.com>
- References: <199603201423.OAA59524@poseidon.bfs.unibol.com>
- NNTP-Posting-Host: ppp-50.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- >>>Ive been experimenting with taking over the OS interrupts using high
- >>>priority AddIntServer and SetIntVector calls so as to remove as much
- >>>OS overhead as possible from my game.
- >> I don't think this really makes sense or is even possible. You seem to be
- >>asking for a weird mix of totally taking over the system while still using
- >>the OS and not letting the system be taken over??
-
- >eh? Im using the OS interrupt calls to avoid poking the interrupt vectors
- >directly, thats all. Yes, I am taking over the machine, but Im doing it in
- >as "nice" a way as possible so that itll work on most Amigas and so that you
- >can get back to Workbench when you quit the game. Is that so strange?
- >Do you believe that everything must be either 100% or 0% OS with no middle
- >ground? I dont!
- Well there isn't any point to using a mix of OS calls and direct hardware
- coding. That's the most dangerous way to do thingsand the most prone to
- failure. However, it seems that you didn't mean to do that after all anyway.
-
-